LISTEN UP SLIMEWORMS

i’m starting an ezine called GUTTER for people who’ve been treated like shit to publish new, exciting, horrifying, sexy, cutting-edge horror

basically modern horror sucks and i feel like the good shit’s going to come from people whose lives are horror stories, because they have something to say

GO TO HTTP://GUTTERHORROR.WORDPRESS.COM

LIKE RIGHT FUCKING NOW, SRSLY

this could be important.  this could be beautiful.  this could be dangerous.  you could be a part of it.

i love you.

here’s a new twine thing i wrote about birds.  it’s not good.  autobiographical, not poetic, not even particularly prosey.  mostly just about birds and how shitty people are, i’m really unhappy.  probably just don’t play it but if you want to i guess that’s fine.

click here to play BIRDS

my first completed 3d project that is really more like an experiment and i waited and i waited for so long but i cannot keep this held anymore i just want it to be done i will do more, okay?  I’m sorry, i’ll do more, i’ll do better i’m so sorry i just wanted it to be done

ENTER THE CITY THERE IS NO WAY OUT, DO NOT ENTER THE CITY THERE IS NO WAY OUT

why am i here

my head hurts

where is my family

there’s nothing to do except find a way out

and fall forever

or stay forever

and gaze up at the tower

the high tower, beneath which i am small, like nothing

the projection of oneself into fabricated virtual spaces has been one of my deepest fascinations since i first played DOOM at the age of nine.  i am enthralled by the architecture and geometry of places that, while existing only in numbers and electrons, can be entered and explored and wondered at.  it has been one of my longest-running personal ambitions to be able to create such spaces.  i want to be an architect, but i have no taste for solid stone.  i will bend light to make temples that stretch impossibly at the bidding of numbers and angles.  i will give them to you.

starting now I’m going to be stepping away from Twine and interactive fiction for a while.  i tried to create narrative spaces and to construct temples and cities from passages full of words, but my results have been varied and unfulfilling.  i have the tools now, for the first time, to do what i’ve always wanted.  i am working on one final project for IFComp 2013, which i may not complete.  i may revisit Stygia to complete the story, but the response to Stygia 2 was lukewarm, so i may not.  we will see.

so now i turn my energies towards different pursuits; the writing of prose (hopefully to be published), and the construction of games.  or maybe ‘not games,’ for that debate still rages on between people to whom such things are bafflingly important.  games or no, I will be creating spaces, bending light, and showing you all new temples to explore, new angles to climb, and dreadful new skies beneath which to hold your breath and clench your teeth.

i love you.  don’t be scared.

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